Full game-state depth.
Event-by-event in-game state, not just results, in one schema across every title. The inputs your pricing models actually need.
Real-time game state and official results, direct from the game server in milliseconds - the edge to quote tighter and manage risk with confidence.
Market makers get picked off by whoever sees the game first. Broadcast delay, scraped feeds, and reconstructed state all leave you quoting on a picture that has already moved.
GRID delivers the game-server signal in milliseconds - so you price on what is happening, not what happened.
Direct from the game server, faster than broadcast. The signal the game runs on, before it reaches anyone quoting off a delayed picture.
Event-by-event in-game state, not just results, in one schema across every title. The inputs your pricing models actually need.
Deep, consistent historical data to build, backtest, and tune your models on the same schema you trade on.
League of Legends, VALORANT, Counter-Strike 2, Dota 2, Tom Clancy’s Rainbow Six Siege, Mobile Legends: Bang Bang, and more, across tier-1 tournaments.
Irregular-pattern detection on the same pipeline as the data, so you can pull or reprice exposure before it hurts.
Take the raw game-state feed and run your own pricing, or consume GRID Odds directly. GRID is neutral - build on whichever fits your desk.
Real-time game state and events, direct from the game server. The fastest raw inputs for your own pricing engine.
Ready-made pricing signals derived from official data, when you would rather consume odds than build them.
Deep, structured history on the same schema as the live feed, for model building and backtesting.
Irregular-pattern alerts across connected markets, so you can manage risk in real time.
All data on GRID is exclusively available via GRID. Every feed traces back to a direct partnership with the rights holder - no scraping, no reconstruction, no intermediaries. One integration covers every title.
Exclusive via GRIDOne pipeline, from game server to your trading system. No scraping, no intermediaries.
Official source under direct partnership with the rights holder.
Taken directly under official rights agreements. For titles like Tom Clancy’s Rainbow Six Siege, the GRID SDK plugs straight into the game server.
One schema across every esport, sub-second end-to-end.
Low-latency APIs, game-state streams, odds signals, and historical datasets.
Providing liquidity on esports markets - our team will get you onto the fastest official feed and into your pricing stack.
Direct from the game server in milliseconds, ahead of broadcast. End-signal to official record is sub-200ms. Exact latency depends on title and delivery method; our team will walk your desk through the numbers for the markets you trade.
Both. Take the raw game-state feed and run your own pricing, or consume GRID Odds directly. GRID is neutral. Most desks mix the two depending on the market.
Full event-by-event game state, not just results, normalized into one schema across every title, so your models take the same inputs regardless of game.
Yes. Deep, structured history on the same schema as the live feed, for backtesting and model tuning.
Irregular-pattern detection runs on the same pipeline as the data, across connected markets, surfacing anomalies in real time so you can reprice or pull exposure. Escalated through GRID's IBIA partner network when warranted.
GRID's low-latency APIs and SDKs drop into existing trading and pricing stacks. Most desks start with the live game-state feed, then add odds, historical datasets, and integrity signals. Solutions engineers work with your team through onboarding.