Riot Games
Home to League of Legends and VALORANT, two of the most watched esports in the world, with a combined global fanbase in the hundreds of millions.
- League of Legends
- VALORANT
Monetise your in-game data, fund your ecosystem, and protect your integrity - without building the infrastructure or managing downstream commercial relationships yourself.
Home to League of Legends and VALORANT, two of the most watched esports in the world, with a combined global fanbase in the hundreds of millions.
The world's largest esports company, running Counter-Strike's premier circuit including IEM Cologne, ESL Pro League, and the Majors.
One of esports' most innovative tournament operators, known for high-production events and a global broadcast reach across multiple titles.
Every match generates more data than your scoreboard ever shows. Without the infrastructure to capture, normalise, and distribute it, that value walks out of the venue with the broadcast.
GRID closes the gap.
by GRID during a single League of Legends esports match - the depth and granularity that powers every product downstream.
Four ways a GRID partnership shows up in your operation.
Your data gets delivered to the network of pre-vetted GRID partners globally through a single integration.
GRID provides you with a sustainable revenue stream generated through the network of over 300 partners, while helping you leverage official data for more immersive sponsorship opportunities.
With GRID's in-house integrity team and partner network - including IBIA - when something irregular shows up, it's investigated in real time, with real data, through the right channels.
GRID provides infrastructure for your entire ecosystem that starts with data - broadcast-grade graphics, stats packages, talent infrastructure, sponsor introductions, and league ops scaling - services designed to increase your revenue and reduce your costs.
For the first time, Riot Games has opened betting as a sponsorship category across its esports - with one mandatory requirement: sponsors must use official esports data in their operations.
It is the clearest signal yet that official-source data is moving from competitive advantage to industry standard - the model GRID has been building with publishers and tournament organisers for nearly a decade.
Read Riot's announcement →One pipeline, from the game server to operator product - built on direct partnerships, no scraping, no intermediaries.
Official source under direct partnership with the rights holder.
No scraping, no broadcast delay. Straight from the source, under official rights agreements.
One schema across every esport, sub-200ms end-to-end.
APIs, widgets, video, and odds, ready to embed.
Whether you're a game publisher with multiple titles or a tournament operator running a single event - the partnerships team will follow up directly.
You do. GRID acts as the infrastructure and distribution layer on your behalf. Every commercial use - betting, media, prediction markets, AI - is governed by the rights you grant, with granular controls and auditable logs.
GRID connects at the source - typically through the game server or tournament production pipeline - and handles ingest, normalisation, and distribution from there. Integration is non-disruptive to your existing production workflow.
Yes. GRID Widgets and GRID Stream are built for broadcast timing and on-air reliability, with customisation for event branding and direct integration with your graphics pipeline.
Real-time data enables real-time integrity monitoring. GRID runs anomaly detection on every feed, escalates through IBIA-aligned channels, and shares monitoring outputs with your integrity team. See /data/integrity/ for the full programme.
Revenue share on downstream commercial use, flat-fee distribution agreements, hybrid models, and bespoke arrangements for publisher-led products. Models are structured around what your sport and your rights strategy actually need.