Integrity-first official data
Rights-cleared partnerships with publishers and TOs. No scraping, no grey-zone feeds - the data the games themselves trust.
High-frequency, rights-cleared esports live match feeds delivered directly from the game server - the largest portfolio of official esports data on the market.
"type": "PLAYER_DIED",
"timestamp": 1714532819.421,
"actor": "s1mple",
"target": "NiKo",
"weapon": "awp",
"headshot": true,
"source": "official_game_server"Rights-cleared partnerships with publishers and TOs. No scraping, no grey-zone feeds - the data the games themselves trust.
Six flagship titles and 70+ tournament organisers in CS2 and Dota 2 alone - the broadest official-data coverage on the market.
Push-first WebSocket and Kafka delivery. Sub-200ms P95 on core feeds, monitored 24/7 across tournament-peak loads.
Every kill, assist, headshot, tower, gold gain. 1.27M data points per game on average - the depth your product needs.
Direct partnerships with the rights holders that own the data - Riot Games, Ubisoft, KRAFTON, ESL FACEIT Group, BLAST, Esports World Cup, and 70+ tournament organisers - give GRID exclusive access to official feeds for the biggest esports titles.
Use it in regulated markets, in editorial coverage, on broadcast - the rights are cleared.
GRID ingests match data directly from the official game server - not from a livestream, not from a scraper. That means unmatched reliability, depth, and granularity in real time: every kill, assist, headshot, tower, gold gain, and round event.
If it happens in the match, it's in the feed.
GRID's agnostic data formatting unlocks every title we cover - League of Legends, VALORANT, Counter-Strike 2, Dota 2, Tom Clancy’s Rainbow Six Siege, Mobile Legends: Bang Bang - through a single GRID esports data API integration.
Add a new title without rebuilding the pipeline.
Six flagship titles. 500+ tournaments per year. 46,000+ matches tracked annually. GRID covers more official esports content than any other data provider - across every tier, every region, all year round.
Open the deepest markets, ship the deepest coverage, on the broadest official-data foundation.
Power pre-match, in-play, micro, and traditional esports betting markets on the most reliable official live match data.
Build sharper, more dynamic esports odds models on ultra-granular official feeds - better margin, better accuracy.
Feed real-time, rights-cleared stats into fantasy products, prediction exchanges, and pick'em surfaces.
Power editorial coverage, second-screen apps, and broadcast graphics with official, publishable data.
Strengthen anti-fraud and match-fixing detection with full visibility into live player behaviour and match event timelines.
Train models and run research on the largest official, structured esports dataset available - live and historical.
GRID Live Esports Data is the foundation. Stack it with the rest of the official-data platform.
GRID Live Esports Data is delivered through a single, versioned SDK and a documented REST and WebSocket API. Authentication, rate limiting, and failover are all spec'd out - the things your SRE team will ask about on day one. Spin up a sandbox, hit the docs, and ship your first integration in days.
One of the foundations of our highly efficient odds and strong uptime is the fast and uninterrupted data flow provided by GRID Esports. Reliable data enables us to maintain accurate pricing and ensure stable operations across a wide range of esports events. Integrity protection is another critical aspect of esports, and through our partnership with GRID, we enhance customer security by actively monitoring integrity issues and suspicious activity.
With GRID's Live Esports Data we've reduced bet settlement times and expanded our live market offering. The speed and granularity make a measurable difference.
GRID holds direct, contracted partnerships with the publishers and tournament organisers who own the data - including Riot Games, Ubisoft, KRAFTON, ESL FACEIT Group, BLAST, Esports World Cup, and 70+ TOs in CS2 and Dota 2. The feed is captured from the official game server and rights-cleared for commercial use.
Six flagship titles - League of Legends, VALORANT, Counter-Strike 2, Dota 2, Tom Clancy’s Rainbow Six Siege, and Mobile Legends: Bang Bang - across tier 1, 2, and 3 events. 500+ tournaments and 46,000+ matches per year.
Sub-200ms P95 on core live feeds, direct from the game server. Push-first delivery over WebSocket or Kafka. 24/7 global operations and 99.9% uptime target, monitored through tournament-peak loads.
GRID ingests directly from the official game server under rights agreements. Scraped feeds read off a broadcast stream - slower, lossy, unofficial, and legally exposed. GRID is the official source, rights-cleared for regulated and commercial use.
One SDK, one schema, every title. Pull data over REST, stream over WebSocket or Kafka. Authentication, rate limiting, failover, and versioning are documented. Most teams ship their first integration in days.
Yes. Rights-cleared official data, integrity signals in the feed, and alignment with industry bodies including IBIA and ESIC mean GRID is built for the regulated sportsbook, not around it.
Yes. GRID provides multi-year archives for supported titles alongside the live feed - useful for modelling, settlement, editorial recaps, and AI training.
Talk to the GRID team about access to the largest portfolio of official esports data - live, real-time, direct from the source.